![]() ![]() ![]() Unity converts sbsar files into internal formats (ProceduralMaterial, ProceduralTexture) and the tools for Substance files are rather expensive, so I haven't done further work besides exporting sbsasm files. The only thing viable for png export seem to be the internal source textures. From what I've read, Substance textures are used to generate textures on the fly with parameters and can also be used for animations. sbsasm files, which are usually packaged along with (or inside?) sbsar files. Tutorial - Introduction to the Unity Asset Bundle Extractor (UABE) David Taylor 827 subscribers 109K views 5 years ago Introductory tutorial on using the Unity Asset Bundle Extractor (UABE) to. sbsar file contains all the metadata of the texture. PS: By the way, glad to see this neat tool evolving since I last came here in 2016. Im not very familiar with that program, so I was wondering if there would be a way to convert them to a more user friendly format like. sbsasm files, so I assume they are dependencies of a. ![]() sbsasm files - these are meant to be able to be opened using Substance Designer, right? If so, how? Can't find any info regarding. Guys, small question here regarding the plugin that exports texture assets into.
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